Headshot is a passive alternative ability that rangers level 60 + can purchase assuming you already have the AA archery Mastery rank 1. It provides the opportunity to kill lower level humanoid** mobs by using an arrow that does from approximately 32,000 damage at rank 1 to 140,000 worth of physical damage (possibly more with hunter's fury, called shots, discs and various AA's) at the maximum AA rank of 19, therefore killing most mobs instantly. (The physical damage of headshot increases by each rank). Headshot cannot be resisted or mitigated. At level 60 with headshot rank 1 you can headshot level 46 humanoid mobs. Each additional headshot rank that you purchase allows you to use headshot mobs two levels higher up, all the way up to mob level 82.
Note that from Feb 2011 some major changes have been made. You can now get the headshot AA at level 60, whereas previously it was level 62. Therefore the maximum humanoid mob that you can kill at rank 1 is now 46 instead of 48. Because of this you may now need to purchase the next rank up to headshot mobs that you used to be able to before the changes took place. There are now 19 ranks of headshot and it now only affects your current single target.
So how do you use headshot? There are various ways. At lower levels if you are confident at snare kiting, grab a few mobs, snare them and shoot using /autofire. Alternatively you can root and shoot mobs but this isn't as effective. Once you get the area effect root/snare spell vinelash cascade at 73, use that spell instead of snare. Initially it roots the mobs for a short duration. Once root breaks, the mobs are snared for a time. Keep casting vinelash cascade until you have headshot them all. As you are using snare or root, I would avoid targetting mobs that summon or resist changes to their run speed, unless you like a huge challenge! If you also have the spell Hail of Arrows (or the higher level versions), then you can use this as well, however as from Feb 2011 headshot will only affect the single mob you have targetted, so be aware.
Here is a link to a useful 'How to Headshot Video Guide' created by Almar, which is worth checking out:- http://almarsguides.com/eq/leveling/headshot/howto.cfm
Below are some decent headshot guides from Deloehne from the Povar server, which may also be helpful:-
Nurga (Feb 2011 - headshot rank 2 required)
Dragonscale Hills (Feb 2011 you needheadshot rank 13 to kill nymphs, rank 14 for minotaurs)
The Lost Gnomes (Feb 2011 - you need headshot rank 14)
Field of Scale (headshot rank 19)
Kaesora Library (headshot rank 20/21) a valuable work in progress
Here is a table of some mobs that you can headshot with different ranks. I have not tried all of these, so use at your own risk.
Many thanks to the original compilers of this information. If there are any errors or additions, please contact me.
| Required Level Headshot Rank | Headshot Rank | Max Mob Level | Zone(s) |
| 60 | 1 | 46 | Plane of Disease (some goo mobs) |
| 61 | 2 | 48 | Nurga (most goblins), plane of disease - all goo mobs, some planaran larvae mobs |
| Gunthak Swabbies in Timorous Deep | |||
| 63 | 3 | 50 | Torgiran Mines (mobs are hs2, named hs3), PoD, goo, planaran and some puslings |
| 65 | 4 | 52 | Crypt of Nadox (trolls) |
| 67 | 5 | 54 | Greig's End (most mobs, occasionally named), Droga (upper goblins) |
| 69 | 6 | 56 | Plane of Nightmare (Slarghilug, Tormet Bats, ordinary Hobgoblins) |
| 71 | 7 | 58 | Droga (lower goblins) |
| Plane of Nightmare (Mephits are Headshot 6+) | |||
| Blackfeather Roost (first, second and third ledges only) | |||
| 73 | 8 | 60 | Crypt of Decay (Puslings and ordinary rats), Stillmoon Temple (Goblins) Crypt of Decay (Puslings and ordinary rats) Crypt of Decay (Puslings and ordinary rats) |
| Plane of Storms (Diaku, giants (giants summon), named/mini giants, whirlwinds) | |||
| 75 | 9 | 62 | Halls of Honor (most mobs, apart from undead) |
| Plane of Valor (arachnaes, crawlers) | |||
| 77 | 10 | 64 | Sunderock Springs (Goblins - a quarry slave, outside Vergalid Mines) |
| 79 | 11 | 66 | Plane of Fire (C1, that is the first fort before the named birds) |
| 81 | 12 | 68 | Plane of Fire (C2 or the tables) that is the second fort, past the named birds |
| 83 | 13 | 70 | Stoneroot Falls (orcs), Direwind Cliffs (most Gray Legions Mobs) |
| Dragonscale Hills (Nymphs) | |||
| The Lost Notebook (normal DoD mission, all mobs) | |||
| 85 | 14 | 72 | The Buried Sea (Aviaks on Redfeather Isle), |
| The Lost Gnomes (DoD Mission) | |||
| Devastation/Sverag (*Drachnids, giants, NPCs, Kobolds Shilliskins, goblins/orcs) | |||
| Stoneroot Falls (drachnids are level 66-71) | |||
| Dragonscale Hills (Minotaurs) | |||
| 87 | 15 | 74 | Dreadspire Keep (orc and humans), The Buried Sea (Some Blacksail pirates) |
| The Buried Sea (A Sharpeye Recruit) | |||
| 89 | 16 | 76 | Old Blackburrow, most non-named gnolls (reavers summon) |
| 90 | 17 | 78 | |
| 90 | 18 | 80 | Bloody Kithicor (SoD) - All Obliteration Army and Army of Light mobs |
| 90 | 19 | 82 | Kurn's Stronghold (Instance SoD) |
| 91 | 20/21 | 84/86 | Kaesora Library (SoD) (Iksars), Toskirakk (SoD) (Ogres) |
| 93 | 21 | 86 | Korascian Warrens (SoD) (Ogres) |
| 95 | 22 | 88 | Feerott (The Dream) (Lizards) |
*I have been advised by Paynraven that mobs in the Devastation/Sverag often summon.
**When choosing a mob to kill it would be worth knowing what Sony Online Entertainment mean when they describe a 'humanoid' (unfortunately it is a bit vague). Here is Allakhazams description of an Everquest humanoid:-
In EverQuest, a "humanoid" is usually any NPC or mob that appears to be human in shape and body structure. However, there are many exceptions to this rule. These exceptions are often intentional design by the Developers so that player characters may not use specific abilities and/or spells on them. The "animal" NPC classification, for example, is sometimes overruled if a mob is intelligent or in some other way unique. Werewolves are an example of this. In rare instances these exceptions may simply be due to error or oversight by the Developers.
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